Mile 22

Mile 22

Working closely with Peter Berg on-set and in post, the team’s technology interfaces across monitors, displays, drone footage, etc, were informed by Berg’s commitment to realism, and by military consultants advising on detail.



Enhancements to authentic UI included the design of distinct visual languages or ‘brands’ for Overwatch, Wahlberg’s covert operatives, CIA, and the Russian antagonists. Me and the Territory team also created bespoke geographical and drone content and simplified complex data visualisations to realise Berg’s vision for advanced military technology, that ties into storybeats, action and performance.
The team spent over 11 months creating assets across all sets, delivering over 200 to production and vfx.

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